Tag: magic

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  • Magic in _Great Responsibility_

    Magic is a known-yet-unknown quantity in the world of _Great Responsibility_, and functions according to some very loose laws. All magic is made up of very powerful positive and negative energies, which respond to the will of people attuned to those …

  • Deities

    Gods are very much an empirical fact in the world of _Great Responsibility_. One of the best-known superheroes of the Golden Age, Fujin, was a divine being, and both a Valkyrie and an angel have fought on the side of justice in bygone ages. How gods …

  • Divine Conduit

    A conduit is a physical object, sent to the material Multiverse by a [[Deities | deity]], or else invested with divine power. When held and used properly, a divine conduit allows a mortal being to become the [[Avatar | avatar]] of that god, wielding much …

  • Avatar

    An avatar is a mortal who has been chosen as the host for a [[Deities | deity]]. Avatars are not directly chosen by gods, nor can gods directly "ride" avatars through possession - this would violate the arcane rules that sequester deities in the Higher …

  • Unusual Materials

    There are several metals, compounds, and other materials in the world of Great Responsibility that do not exist in the real world (or do they?). These are all well-catalogued in science and history of the world, though they are at best very rare and in …

  • The Scryer

    The Scryer first appeared in Volume 6, Issue #7, as an information broker [[:the-hood-1 | The Hood (Ian O'Sullivan)]] found onboard the Outlaw Star.